oseplaza.blogg.se

Tactical intervention game download please
Tactical intervention game download please










After the intervention programme 22.53% were categorized at high level. Previous to the intervention programme 5.63% of students were categorized as high level in terms of metacognitive behaviour. Descriptive statistics showed that students from the experimental group made appreciable gains in metacognitive behaviour. Data collection: Metacognitive behaviour was assessed pre and post-intervention via think-aloud protocols. Within the control group, the technique-focus approach was applied. Research design: Teachers in the intervention classes applied the tactical-game approach (TGfU) in teaching volleyball. Participants and settings: Seventy-one students aged 11–12 years were randomly assigned to an experimental group (13 boys and 16 girls) and a control group (19 boys and 23 girls). Purpose: The aim of the study was to examine the effectiveness of a tactical-game model in promoting metacognitive behaviour in elementary-school students.

tactical intervention game download please

Background: ‘Teaching games for understanding’ (TGfU) is a tactical-game approach to teaching, in which participants are learning via the processes intrinsic to the games themselves.












Tactical intervention game download please